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The rules, made readable

How to play
Workout Wars.

Exercise challenges. Ability cards. Two ways to win.

01 / Before you begin

Set up the game.

2–4 players · Ages 6+.

The game contains 54 cards (36 Challenge cards and 18 Ability cards), plus 10 mini hearts.

  1. Gather 2–4 players and agree on Beginner, Moderate or Expert before play.
  2. Give each player 2 hearts. Shuffle and deal 7 cards to each player.
  3. Place the remaining cards facedown as the draw pile. Keep played cards separate.
  4. Turn over the top card. If it is an Ability, turn over the next card.
  5. The youngest player completes the opening Challenge and plays a Challenge card. Play initially proceeds clockwise.

Extra Life can increase a player’s hearts to a maximum of three.

02 / Around the table

Take your turn.

Challenge cards show repetitions or time for the group’s chosen level.

  1. Complete the incoming exercise, then play a Challenge or eligible Ability. Some Abilities must be played before the incoming exercise.
  2. If you cannot complete the Challenge, draw 2 cards and lose 1 heart.

The Challenge cards

Lunges, Push-ups, Plank, Russian Twists, Calf Raises, Bridges, Mountain Climbers, High Knees, Sit-ups, Squats, Burpees, Jumping Jacks.

03 / Know your cards

Timing matters.

Some Abilities come before the incoming exercise. Others follow a completed Challenge.

Before the exercise

Shield
Blocks a Challenge or Ability and lets you play a new Challenge.
Reverse
Reverses direction and sends the Challenge back to the previous player.
Duel
Challenge a player to an exercise of your choice. Whoever stops first loses a life.
Take Me With You
Choose one player to do the Challenge with you.

After the exercise

Double
Doubles the previous Challenge’s repetitions or time for the next player. It does not excuse your own incoming exercise.
Triple
Triples the previous Challenge’s repetitions or time for the next player. It does not excuse your own incoming exercise.
+1
The next player draws one card and loses their turn.
+2
The next player draws two cards and loses their turn.
Skip
The next player loses their turn and the Challenge passes onward. Complete your own incoming Challenge first.
Extra Life
Gain one heart, up to a maximum of three. Play after a Challenge and before losing your last life; this does not revive an eliminated player.

04 / Put cards together

Combine your cards.

You may play one Challenge plus two Abilities in a turn: three cards in total.

Try this combination

Shield New Challenge Double

Shield blocks the incoming Challenge and lets you play a new Challenge. Double then doubles that Challenge’s repetitions or time for the next player.

05 / Finish strong

Two ways to win.

  1. Empty your hand first.
  2. Be the last player with hearts remaining.
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