Choose your level. Deal in.
Agree on Beginner, Moderate or Expert. Start with 7 cards and 2 hearts each.

Workout Wars by Power Up Games
A card game for 2–4 players, where exercise challenges meet clever moves and friendly competition.
Shared play. Friendly competition. A little movement.
01 / Get to know the game
Take a look around the box, meet the cards, and get a feel for what you’ll bring to game night.

Challenge cards bring the movement. Ability cards change what happens next.
Select a photo for a closer look. Furniture and background props are not included.
02 / From your hand to your feet
Exercise challenges meet tactical abilities. The aim? Empty your hand first, or keep your hearts longer than everyone else.
Agree on Beginner, Moderate or Expert. Start with 7 cards and 2 hearts each.
The youngest player completes the opening Challenge, then plays a Challenge card. Play starts clockwise.
Complete the incoming exercise, then play a Challenge or eligible Ability. Some Abilities come before the exercise. Can’t complete a Challenge? Draw 2 cards and lose 1 heart.
One possible turn
Shield → new Challenge → Double. Block the incoming Challenge, then set a new one and double it for the next player.
Empty your hand.
Or be the last with hearts remaining.
03 / Inside the box
A physical deck of Challenges and Abilities, plus mini hearts to keep track of lives.

Six-card sample · Read left to right, top row then bottom:
Push-ups · Duel · Plank · Shield · Squats · Take Me With You.
A selection from the deck; the full contents are listed separately.
36 Challenge cards
18 Ability cards
2 per player to start.
Up to 3 with Extra Life.
Choose a level together before play.

04 / Made for shared play
Family evenings.
Friends. Friendly rivals.
Take your turn, cheer each other on, and see who has the next move.
A few good questions
A few things to know before game night.
Workout Wars is for 2–4 players, ages 6+. Agree on Beginner, Moderate or Expert before play.
The box contains 54 cards — 36 Challenge cards and 18 Ability cards — plus 10 mini hearts. The six-card photo shows a sample from the deck.
Complete incoming exercises and use Challenges or eligible Abilities at their stated timing. Win by emptying your hand first or being the last player with hearts. Read the full rules and all ten Abilities.
Yes. Agree on Beginner, Moderate or Expert together before starting. The exercise cards show the targets for each level.
Ordering opens soon. See Workout Wars.
05 / Bring game night home

By Power Up Games
54 cards. 10 mini hearts. Shared play for 2–4.
Ordering opens soon
Purchasing isn’t available yet.
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